The youngest of four brothers, he perfected the art of fooling around to get attention. Mirage is the kind of guy who likes to stand out.
It's a good idea to use the second of invisibility you get while casting this ability to change directions unexpectedly to make it more difficult to distinguish you from your decoys.It will throw off the enemy's direction, and confuse them enough to fire at the clones as you revive. The clones will appear with your teammate in the holograms. Try combining this ability with your passive ability when attempting to revive a downed teammate.Use this if there is an enemy sniper nearby. If you hold a grenade while sending out your decoy, it will show a unique animation while running.If you slide-jump, then while you're mid-air you send out your decoy, it will become extremely fast.If you look up into the air without any barriers (trees, roofs, etc.) then your decoy will run in a straight line with no end until they reach cover.Your decoys don't block doors, but in a situation when you see them blocking a door try to use this to your advantage and send your decoy to it to make them think it's you that will kick it down and sneak up on them from another entrance if possible.If your enemy is smart enough not to shoot decoys, act as a decoy to get behind them.That way, enemies won't know which is which. Direct a decoy in one direction and then run in a straight line in a different direction or start controlling it.
Have decoys stand in front of death boxes or front of windows with a sniper rifle since these are the most natural places for a player to stand completely still.As the tactical is fast charging, always have your clones out.The decoy can be controlled by pressing the utility action button (default H/ / ), and it will mimic Mirage's actions.
This ability may be activated twice while skydiving from the dropship or jump towers, and if you are with your squad in flight it will send out a full decoy squad.The decoy will also automatically vanish after 60 seconds or manually by deploying another decoy.When a decoy vanishes from taking damage, it will output a "you got bamboozled" voice line from the decoy.This icon appears for Mirage's whole squad, and also indicates distance. The decoy has 45 HP, and an icon will appear indicating where the enemy that damaged it is.Upon reaching the targeted location, the decoy stands still and performs the 'inspect weapon' animation unless the player takes control of it.When spawned, the decoy will replicate whether Mirage was walking, running, or crouching, and if used in midair will have the same momentum as Mirage.When used, a hologram duplicate of Mirage is sent in a straight line to wherever the real Mirage targeted.